Path of Exile launches the Legion Alliance and comprehensive melee transformation

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Path of Exile launches the Legion Alliance and comprehensive melee transformation

The current free game Path Of Exile has been evolving. In addition to starting a fresh league regular and new missions and challenge players, Grinding Gear Games has launched their long-awaited melee overhaul. The animation is usually canceled plus the action skills have already been completed in an instantaneous. If you hold on the attack button, your character will automatically switch targets. At the aesthetic level, because of the more diverse animations, the swordsman should also be increased amounts of satisfaction. Below is often a trailer that can offer an abridged version with the patch description.

The new alliance is more direct than the previous comprehensive alliance. When you are leveling the game, Legion occasionally places a crystal obelisk on your path. By touching it, you will see NotValhalla for a few seconds, the war from Wraeclast's past army fighting endlessly and freezing in time. By attacking these frozen warriors, once the obelisk timer is over, they will be brought back to your world, giving you an extra XP and POE Currency. In the final stage, it will get a bit complicated, but in most cases, it is a basic risk/reward thing and doesn't take you out of the wild.

There are of course a bunch of new loot, seasonal challenges, permanent unlocking of cosmetic goodies plus some new character prototypes and skills, but melee rework seems to be the most important. Most of the more than 14,000 patch descriptions are dedicated to it. A lot of skills have been rebalanced, some are completely redesigned, and the skills can now be queued, so when you complete the current action, it will execute the next one immediately. All melee attacks have an attack cone that indicates the physical space through which your weapon passes. The swinging giant sword now has a distinctly different effect than the fast-moving rapier.

Melee rework also affects enemies, providing them with longer end times and clearer animations. Grinding Gear redesigned a lot of the early game encounters, particularly the bosses, but included regular monsters that made them very complicated and required mobility as an alternative to just spam. Thanks to the players to the various upgrades they've already made in recent years leagues, it's especially very easy to have Path of Exile Currency as a result of games. Through this update, they think they've adjusted the 1, 2 and 3 behaviors to ensure they are as challenging since you remember. Poor forgotten Hairrake could even kill you again.


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