6 Tips and Tricks for Path of Exile 3.9

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1 Pick a spell, trap or minion as your starting skill for easier scaling

If you’re new to Path of Exile, it’s very likely your leveling experience with a melee skill or a bow skill will be very unpleasant. This is due to how these skills scale – they primarily use the damage of your equipped weapon (with several exceptions). And accuracy rating is also a must.

While getting a decent weapon isn’t hard, it quickly diminishes in power as you progress through the game. But this is by design, so new weapon bases with higher stats become available, requiring you to craft them to keep up with the content. And you also need to increase your accuracy rating. Otherwise, enemies will die slower, the difficulty will spike, and you may start dying a lot.

Whereas spells, traps, and minions scale based on level, meaning these skills will get stronger with you. And they’ll never miss either. Some recommendations – Storm Brand, Frostbolt, Summon Raging Spirit, and Arc Traps(Arc + Trap Support). But any skill will feel horrible with a bad build. For example, trap skills aren’t that great without the “Clever Construction” passive skill. So don’t be afraid to look up existing builds!

Quicksilver flasks help you level and progress through the campaign faster

When starting out, your character is somewhat slow. So running through zones may feel like a long and uneventful trek. But that’s where Quicksilver flasks come in. They increase your movement speed by 40%, which is almost half of your base movement speed.

You can get the first one by completing “Mercy Mission” located on the Tidal Island, the game’s 4th zone:

And from then on Quicksilver Flasks can drop from any level 4+ enemy, so be on the lookout! Equip 1-3 of these bad boys and zoom through zones. Additionally, the increased movement speed will help you enemy dodge attacks more easily!

3 Always have bleed and freeze removal to avoid cheap deaths

Two of the most common causes of death in PoE are bleeding and being frozen. You can get the bleeding debuff from enemy attacks, labyrinth traps, and the corrupting blood nemesis effect. In the first two cases, damage taken increases the more you move around. So there’s a chance to survive if you stand still. But why would you stand still on a trap?

Whereas corrupting blood gives you a stack each time you hit the enemy, maxing out at 20. At lower levels, you can power through with life flasks. But the higher you get, the more brutal the damage will become, especially if your character has low armor. I’ve had cases where I bled to death in less than a second because I wasn’t paying attention.

In the same vein, freeze is a diabolical debuff that locks your character in place. You can’t move or attack, you can just hope for the best. Any cold damage that crits can freeze you. And it happens more often the lower your resists and the lower your total life pool. On top of that, Path of Exile’s strongest boss uses cold damage.

So the simplest solution to both bleed and freeze are flasks. Simply take a common (unmodded) flask. Make sure it’s at least itemlevel 4 for freeze removal and itemlevel 8 for bleed removal (press alt on an item to check).

If you don’t get the desired effect use alteration orbs. Or augmentation orbs if there’s no suffix in the item name. Alternatively, you can use Einhar beast crafting to immediately craft the needed mod. Or even use items, uniques (Wanderlust, Death’s Door, etc), and passive skills that grant these immunities.

Use utility flasks to maximize removal effects

The main difference between all flasks is not just their effect. Life, mana, and hybrid flasks will immediately end the instant your life and/or mana is full. So let’s say you have bleed removal on a life flask. You fight a corrupting blood nemesis, you use the flask once, your life gets full, the flask expires, and so does the bleed removal.

And if the nemesis is still alive, you get new corrupted blood stacks. But if your life flask doesn’t have charges, you’re out of luck. Then again, if you have the bleed removal on a basalt flask, the bleed removal effect will always have a 100% duration. Thus, it’s better to have utility flasks for removal effects.

Cap (and overcap) your elemental resistances for increased survival

There are only five damage types in PoE – physical, chaos, cold, fire, and lightning. Physical and chaos damage mitigation (armor and chaos resistance, respectively) helps but is not required for the most part. You’ll survive the weak hits but will often die from the really strong ones if you don’t dodge. (For example, Minotaur’s slam or Chimera’s blade flurry)

But it’s quite different for the elemental damage types. Your elemental resistances cap at 75%.

So you only take 25% of the total elemental damage. But for all intents, purposes, and balance reasons, this is the intended base damage.

Thus, if your resistances are 5% below the cap at 70%, it means you take 20% more damage from that element. 40% more if you’re 10% below, 80% more if you’re 20% below, and so on. The lower your resistances, the crazier enemy damage on you gets, and the easier it is to die.

So if you ever feel like you’re dying a lot it’s either one of three reasons – your damage is too low, your effective health pool is too low, or your resistances are uncapped. So get to capping those resistances! Use the crafting bench to net some easy resists!

Life builds are easier to play and gear towards

When it comes to the effective hp pool, there are 4 main options – pure life, hybrid, low-life, and chaos inoculation. Low-life is the trickiest to build around. The name itself is misleading since you’re relying on energy shield to survive. The only difference is that you’re using auras with blood magic on top of regular auras.

This also requires build-enabling items like “Shavronne’s Wrappings” or “Solaris Lorica”, so you instantly don’t die to chaos damage as it bypasses energy shield. Additionally, every other piece of equipment also needs energy shield to make it worthwhile.

Chaos inoculation is a keystone that sets your chaos resistance to 100% but also reduces your life to 1. So you need to stack energy shield on items to increase your survivability.

Whereas hybrid builds use a combination of life, energy shield, and mind over matter. And these builds can be really hard to gear towards, usually.

Lastly, pure life builds are very straightforward. You just look for gear items with life, take life nodes, and breeze through content. And it’s not just that – life also makes you more resistant to stuns and debuffs such as cold. This is due to how they’re calculated.

For example, if you’re hit with elemental damage, the more total health you lose, the higher the chance you get the debuff. But this calculation ignores energy shield. So if you’re CI or low-life, your life base will be lower than the damage you take, resulting in constantly being debuffed.

That’s why you either need uniques with immunity granting effects (Eye of Chayula, etc) or utility flasks that will remove them. But for life builds they aren’t as important, even though they’re still useful.

And finally, only life and hybrid builds can effectively use life flasks. CI and low-life builds are energy shield based, so you can only rely on regen and leech effects.

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