They need to quit being lazy and hire more designers. In 2008, the entire game was updated. They can't even do all Canifis in one go. It's really upsetting because I was hoping when they added Everlight--Which looks absolutely magnificent --that it meant they'd be graphically updating Meiyerditch along with the surrounding areas as well, but it became evident from their live streams that they have not touched Meiyerditch or even the Haunted Woods. How is it that each and every asset in RuneScape Gold game was upgraded in 2008 but today with a group and enhanced technologies, Jagex ca swap out assets for newer ones that they have?
The Crafting Guild event/update is an example of the way the transition between RS2 and RS3 resources, at a great deal of times, is quite evident and jarring.I was really excited because I believed they graphically updated the Crafting Guild itself. Instead, they simply made it seem much more out of place by upgrading the ground.
That is the issue. I have advocated adding seams of vacant land (e.g. forests, plains) between particular landmarks and cities for a while now. Back in the Gower Bros. days, Jagex utilized to really understand the importance of non content spaces to build a world. They are somewhat better at this than before, but the legacy of these days when they kept squeezing in articles in the exact same landmass has taken its toll.
A weather system using a day/night cycle would be sweet too.To perform that which in RS Mobile gold game may take tens of thousands of hours. We are talking real life degree of madness that is grinding.