We are not ruling out the chance of Kamas Dofus Retro

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We are not ruling out the chance of Kamas Dofus Retro eventually implementing easy rules that operate on the server that is Heroic if it becomes an issue


We are not ruling out the chance of Kamas Dofus Retro eventually implementing easy rules that operate on the server that is Heroic if it becomes an issue. However, for now, this isn't something we're planning.Looking back, we realised the Temporis II server mix came a little late. We also confronted a obstacle. When we detect servers beginning to become 17, this time around, we will merge the servers. The kama donations per faction are global across all servers. One alignment will win across all Temporis III servers.

We did consider it who would we place as leader of this alliance? What rights could we give to Guild leaders? We think it is best to allow players decide whether they want to create one enormous alliance per faction, per host, or multiple alliances for every faction.There is a good likelihood that the degree 100 character wins. But it may be a decoy that then has its level 150 friends join, sending the level 100 to jail.It is a theory we chose to utilize for pre-registrations, mainly because we thought it was amusing. We wanted to give players, who do not always have a preference towards either faction, a opportunity to play together and provide bonuses.

It is possible to say these players that picked the"mercenary" course do not especially care which side they're on and end up being"paid" (with additional consumables at the onset of the host ) to battle to the"weaker" side. Once a faction is delegated to them, it cannot be changed.The purpose is to win through PvM. If we wanted to benefit PvPers, we can not. It is not our objective. PvM will advance your faction, PvP will postpone the opposing faction. Temporis III is a combined experience of both. To win, you will have to buy Dofus Kamas participate in both elements of the game. You are still contributing even if you don't win anything on an individual level by quitting your opponents from progressing while we understand the origin of the concern.

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