Hopefully you've got some nice layouts for it planned so that it does not just feel like that, but at the present time based from the past couple of years of OSRS spin off manners, I'm a little wary. That and I truly don't like the idea of pushing through a game style that is different in game rewards. These types of things should stand up in their own two legs without relying on pressuring folks to play in a way they don't wish to or wouldn't like for the guarantee of reward in their routine accounts back in RuneScape Gold .
Standard league (our existing characters) is going to suck if that goes through. Ever since seasons/leagues were released for D3/Path, standard servers went completely dead. You'll find chatting in one of the general chats that everyone automatically joins. If you're one of those few kinds of individuals who may ignore all of that and play on your own then that's fine but for players who actually like the MMO aspect of walking around a bustling town and visiting folks around them, it's unquestionably off-putting and deviating towards the newer and"funner" league where everybody else is playing becomes the norm.
If we have players who stay in Standard, splitting them from the seasonal gamers (after already dividing us from rs3 gamers ) is going to cause such a huge split between populations. Honestly it'd work out okay if exprates are upped in this manner since I (and I can imagine a lot of different players) aren't even maxed on our mains nonetheless so the stuff we are doing there could be performed on the personality that we've enjoyed improving over a lengthy period of time. D3/PoE have various classes to master also which adds to the replayability, OSRS doesn't really have anything near that.
I will see how this might appeal to Buy Runescape Gold some while I can't say it my cup of tea. My main concern is very similar to what other game modes have suffered from. As opposed to concentrating on making competitive content as a part of the core game experience that really shows concise examples of participant skill, it seems to be another focus on who has the least"lifetime" may devote time in the repetitive method.