Additionally, it had a kind of Fortnite materials neat, unique structure, where fans could follow along on their favorite players' respective teams, with a commentated catch-all flow run by Epic.
However, in practice, it turned into a total disaster. The championship was supposed to move until one team obtained two Victory Royales, but after only four games, Epic had been made to block the event since lag was making the game unplayable for even some of the world's best players.
The event was largely excruciating to watch, a combination of lag problems and absolute boredom with players concealing 95% of the time and combating another five. We have seen great Fortnite events in the past like E3's dwell celebrity/streamer Pro-Am, and the weekly creator-thrown Friday Fortnite where pro players try to Cheap fortnite items stand up kills to best their group mates, literally searching the general player population for game.
Everyone played ultra-cautiously with so much online, leading to lots of concealing in towers or floor mazes, with just a tiny bit of activity peppering most games. Lag only mastered this problem further, as stuttering caused missed shots and players to fall off buildings, making high-skill gameplay almost impossible, and causing players to avoid fights when possible.
Epic hosted the game on NA servers, but invited players from throughout the planet, which appeared to be the core issue.