Rocket League reveals its revamped Challenge system

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Rocket League reveals its revamped Challenge system

 

Rocket League developer Pysonix truly likes to tease its fans. News on the summer update, announced back in July, is being drip-fed to the community. With new ranks and Rocket League going free-to-play bombshells, Psyonix has yet to offer us the complete scoop. Today, they revealed the revamped system for Challenges.

The new Challenges are literally kinda cool

The current challenges in Rocket League are fairly basic. Do X to urge Y experience. Some give quite others, but that’s it. they're also heavily linked to the Rocket Pass, and players who bought the Rocket Pass get three premium Challenges on top of the three Basic ones. They’re really just there to tier your Rocket Pass faster.

The new challenges are going to be entirely break away the Rocket Pass and can introduce new season-wide challenges also Rocket League Items . Fortunately, thus far it's such as you don’t need to worry about playing 50 games of Rocket League with a Scarab, that super annoying boost or those awful wheels. The objectives are during a similar vein as before: play 50 games, score 150 goals, earn 100,000 XP, etc.

The rewards, however, are the difference maker. Some still award XP, but you'll now also get tradeable items, starting from the foremost standard stuff, all the thanks to black market rarity. these things are currently all locked behind blueprints (formerly loot boxes), that you've got to pay real money to unlock. These challenges Rocket League Credits , however, will reward something Psyonix has aptly named “Drops”—little Pokéball-looking things that open up and award a free item. The Drops even have a colour scheme to point out you the rarity of the item you’ll get.

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