Path of Exile's main producer, Chris Wilson, posted a lengthy update on the state of development, where he discussed the company's already-scheduled timeline and how some players commented on how to create tension for the player.
Wilson admits that some players are very dissatisfied with "a series of topics," and Grinding Gear Games (GGG) is not sure how they plan to solve these problems. Therefore, he made it very clear.
“We fully acknowledge that integration is not our best alliance and does not meet the quality standards that Path of Exile players expect from us,” Wilson writes.
However, GGG also handles Path of Exile 3.7.0 development, 4.0.0 oversized extensions, ExileCon, Korean releases, console features and all errors between the two, which means they must choose their battle. Of course, in action, players can succeed through technology, POE Items and
POE Currency .
Wilson said that Path of Exile's current problems can be handled in two ways, starting with a professional team that disrupts seven projects at the same time. The second is to decide later, sometimes more meaningful.
Due to a lot of discussions about austerity recently, the public has noticed Red Dead Redemption 2, and the public has recently accused the powerful Epic.
“I don’t run this company this way. Although there are inevitably some optional overtime pays near the league’s release, the vast majority of the Path of Exile development cycle has a good work and life balance. It is necessary to keep the developer happy and healthy. Wilson said: "In the long run."
In the same article, Wilson said that Path of Exile 3.7.0 is forming a great. He said: "When we announced 3.7.0 in three weeks, you will find that the alliance is concerned with repeatable fun, while combat transformation is very focused on improving the basic principles of the Path of Exile gameplay." You can follow up on the follow-up news here: https://www.mmoah.com/path-of-exile