Maple 2 Mesos to solo everything to win the match, which is my opinion about pay2win facet, we can also party2win.Plus there are a lot of MapleStory 2 Mesos ways to acquire free harm, certain different ways ought to be lot more accessible, other than placing cubes in FM shop.
The dearth of free stuffs also creates illegal transaction in pay2win aspect, but we won't talk about that further, unless you guys want and say it's related with my main subject, that's the effect of pay2win facet. Pay2win aspect being a mixture of Nexon and gamers mentality faults.
If I need talk more about cap damage, because most classes have this exact same cap harm, it produces a kind of unbalance in courses mainly because of Cheap MapleStory 2 Mesos funding, which is being a great deal more pay2win. Dojo is the ideal example of class unbalance at cap amount too.
And I think cap harm is far too high. I thought a lower cap is needed and marginally nerf boss HP, not scaling with the reduced cap because people can still solo end-game boss. They are end-game after all, but we can create a problem mode between ordinary and insanity boss.
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